AI Insights · Timothy · March 2024
Top 5 Idler Games on Android in Ireland Q1 2024
Discover the performance of the top 5 idler games on the Android platform in Ireland for Q1 2024, including metrics on weekly downloads, revenue, and active users.
Throughout the first quarter of 2024, the top 5 idler games on the Android platform in Ireland showed varying trends in downloads, revenue, and active user engagement. Here’s a closer look at their performance based on data from Sensor Tower.
My Perfect Hotel experienced fluctuations in its metrics. Weekly downloads peaked at the start of January with 3.8K and saw a decline to 1K by the end of February, rebounding slightly to 1.6K by the end of March. Revenue started at $308 in the first week of January, dipped to $135 in mid-February, and ended the quarter at $232. Active users began at 8.9K and decreased to 4K by the end of February, before slightly increasing to 4.3K by the end of March.
Outlets Rush showed a notable drop in weekly downloads from 2.9K in the first week of January to 534 by mid-February, with a slight increase to 783 by the end of March. Revenue saw a high of $108 initially, dropping to $4 in mid-February, and fluctuating around $20 towards the end of the quarter. Weekly active users started at 5.5K, declined to 3.5K by mid-January, and recovered to 4.5K by the end of March.
Eatventure had a steady performance in the first quarter. Weekly downloads started at 1.6K, dipped to 400 in mid-February, and recovered to 909 by the end of March. Revenue began at $407, peaked at $455 in late January, and settled at $233 by the end of March. Active users fluctuated, starting at 5.9K, dropping to 4.3K in early February, and stabilizing at around 4.8K by the end of the quarter.
Idle Miner Tycoon: Gold & Cash showed a downward trend in weekly downloads from 1.1K in early January to 152 by the beginning of March, with a minor recovery to 475 by the end of the quarter. Revenue began at $174, dipped to $82 in mid-February, and ended at $153. Active users started at 4.1K, declined to 2.4K by early March, and saw a slight increase to 3.2K by the end of March.
Lastly, Burger Please! experienced a steady decline in weekly downloads from 1.4K in early January to 235 by mid-March, with a small increase to 377 by the end of the quarter. Revenue showed minor fluctuations, starting at $50, dropping to $4 in mid-January, and stabilizing around $11 to $18 towards the end of the quarter. Active users remained relatively stable, beginning at 17.7K and fluctuating slightly to end at 16.5K.
For more detailed insights and data on app performance, visit Sensor Tower.